Independent Minecraft creator team

Gameplay systems with a visual soul.

A two-person creator team built by brothers, making original Bedrock add-ons, PBR materials and creator tools - from systems players rely on to visuals they stop to look at.

11M+ combined downloads
70+ published projects
2.4K+ community members
Java + Bedrock projects on both editions

We each handle the part we’re best at.

QuillPhen builds the gameplay systems and handles testing, releases and player support. 0x4a4b builds the visual side: PBR materials, textures, RTX work and presentation. We publish our work, keep it updated, and use player feedback to fix rough edges after release.

01 Released Add-On QuillPhen

Bedrock Add-On · QuillPhen

Ore Vein Miner

Ore Vein Miner lets players mine connected ores by crouching and breaking one block. It keeps familiar enchantment behavior and includes limits and configuration so it fits normal survival play.

Bedrock reach
343K+ downloads
Player loop
Crouch, mine, collect
Design
Vanilla-friendly utility
  • Fortune and Silk Touch aware behavior
  • Configurable mining limits and supported blocks
  • Maintained through player feedback and game updates
View released project
Ore Vein Miner breaking a connected ore vein in Minecraft Bedrock

Gameplay Mining a connected ore vein.

Full gameplay demo Damage, echoes and restoration.

02 Released Add-On QuillPhen

Bedrock Add-On · QuillPhen

Build Echo

Build Echo remembers player-built blocks lost to creeper and TNT explosions. It leaves holographic guides in the missing positions, preserves supported block states, and lets the player repair the build with the correct materials.

Authored coverage
79 shape and state variants
Persistence
Echoes survive reloads
Restoration
Individual or batch repair
  • Preserves facing, connection and block-state details
  • Turns destruction into a readable recovery workflow
  • Designed for survival play rather than a creative-only demo
View released project

Seraphic RTX & PBR

This section shows 0x4a4b’s released PBR and RTX work in-game: material response, height and normal maps, emissives, glass, fog and full Minecraft scenes.

178K+Glowing Ores downloads
71K+RTX Normals downloads
2K+Seraphic community
PBR / RTXmaterials and tooling
Pack coverage shown in public releases

Seraphic’s Bedrock PBR work is published across more than showcase blocks. The public pack catalogue includes terrain, items, mobs, armour, GUI, particles, models and environment work.

TerrainItemsMobsArmourGUIParticlesModelsEnvironment
View Bedrock pack & update history ↗
Seraphic PBR materials shown in a Minecraft environment
PBR materials and surface detail in-game.
Seraphic glowing ores in a dark Minecraft cave
Emissive ore textures in a dark cave.
Seraphic normal maps adding depth to Minecraft blocks
Normal maps adding depth to vanilla blocks.

More released projects

A few other projects we’ve released and still maintain.

Waypoints Teleport user interface
Add-On10K+

Waypoints Teleport

Save named locations and teleport through a simple menu, with optional XP costs, cooldowns and limits for survival worlds.

Mob Health Bar showing health above a Minecraft mob
Add-On44K+

Mob Health Bar

Shows mob health above entities so players can read combat at a glance without adding a large HUD.

Seraphic Glowing Ores in a cave
Visual Pack178K+

Seraphic Glowing Ores

Adds emissive ore textures for RTX/PBR worlds, making ores easier to spot while keeping caves dark.

Seraphic RTX normal maps
Texture Pack71K+

Seraphic RTX Normals

Adds normal-map depth across vanilla textures to improve surface detail under RTX/PBR lighting.

Tools we use and build ourselves

Our JE2BE converter handles repetitive parts of moving resource packs from Java to Bedrock, including texture mapping, LabPBR-to-MER conversion, texture-set generation and RTX checks.

  • 934+ texture mappings across nine categories
  • Normal, specular and MER conversion workflow
  • CLI automation and mapping validation
Explore the open-source converter
Architecture diagram for the JE2BE resource pack converter

Who works on what

01

QuillPhen

Gameplay & Systems Lead

Add-on engineering, gameplay systems, product design, publishing, testing and support.

Track record
6M+ CurseForge downloads
Community
450+ Discord members
Focus
Useful systems that belong in survival

What we want to make for Marketplace

We want to keep making the kind of Minecraft work we already enjoy: useful Bedrock add-ons, complete visual packs, and projects where the gameplay and graphics are built together.

01

Useful Add-Ons

Gameplay ideas that work cleanly in normal survival worlds, including multiplayer and sensible configuration.

02

PBR & texture packs

Complete visual packs with consistent materials across the game, not just a few showcase textures.

03

Projects we build together

Content where QuillPhen’s gameplay work and Seraphic’s visual work are designed as one project from the start.

We’d like to publish on Minecraft Marketplace.

We’re looking for a publisher we can work with long term. We’re comfortable with review and revisions, want to learn the Marketplace process properly, and want to keep supporting our releases after they go live.

hibajiyath5@gmail.com