Waypoints Teleport
Save named locations and teleport through a simple menu, with optional XP costs, cooldowns and limits for survival worlds.
A two-person creator team built by brothers, making original Bedrock add-ons, PBR materials and creator tools - from systems players rely on to visuals they stop to look at.
The studio
QuillPhen builds the gameplay systems and handles testing, releases and player support. 0x4a4b builds the visual side: PBR materials, textures, RTX work and presentation. We publish our work, keep it updated, and use player feedback to fix rough edges after release.
Bedrock Add-On · QuillPhen
Ore Vein Miner lets players mine connected ores by crouching and breaking one block. It keeps familiar enchantment behavior and includes limits and configuration so it fits normal survival play.
Gameplay Mining a connected ore vein.
Full gameplay demo Damage, echoes and restoration.
Bedrock Add-On · QuillPhen
Build Echo remembers player-built blocks lost to creeper and TNT explosions. It leaves holographic guides in the missing positions, preserves supported block states, and lets the player repair the build with the correct materials.
03 / Visual technology
This section shows 0x4a4b’s released PBR and RTX work in-game: material response, height and normal maps, emissives, glass, fog and full Minecraft scenes.
Seraphic’s Bedrock PBR work is published across more than showcase blocks. The public pack catalogue includes terrain, items, mobs, armour, GUI, particles, models and environment work.
Selected releases
A few other projects we’ve released and still maintain.
Save named locations and teleport through a simple menu, with optional XP costs, cooldowns and limits for survival worlds.
Shows mob health above entities so players can read combat at a glance without adding a large HUD.
Adds emissive ore textures for RTX/PBR worlds, making ores easier to spot while keeping caves dark.
Adds normal-map depth across vanilla textures to improve surface detail under RTX/PBR lighting.
04 / Tools and R&D
Our JE2BE converter handles repetitive parts of moving resource packs from Java to Bedrock, including texture mapping, LabPBR-to-MER conversion, texture-set generation and RTX checks.
05 / The team
QuillPhen
Add-on engineering, gameplay systems, product design, publishing, testing and support.
0x4a4b / Seraphic
PBR material engineering, texture systems, RTX and modern Bedrock visuals, tooling and art direction.
06 / Where we are going
We want to keep making the kind of Minecraft work we already enjoy: useful Bedrock add-ons, complete visual packs, and projects where the gameplay and graphics are built together.
Gameplay ideas that work cleanly in normal survival worlds, including multiplayer and sensible configuration.
Complete visual packs with consistent materials across the game, not just a few showcase textures.
Content where QuillPhen’s gameplay work and Seraphic’s visual work are designed as one project from the start.
07 / Contact
We’re looking for a publisher we can work with long term. We’re comfortable with review and revisions, want to learn the Marketplace process properly, and want to keep supporting our releases after they go live.